WRC Generations

WRC Generations

Leaving us in its dust.

wrc generations

All good things must come to an end, it’s an age old saying that often sadly rings true and in French studio Kylotonn’s case it sees the team losing the official WRC licence after holding it for over 7 years.  But they are not going to go quietly into the night as they are having one last hurrah for their much loved (if a little flawed at times) series, that aims to bring together their years of experience and skill for the ultimate WRC game.  WRC Generations aims to wrap up the studios time with the series, with the best and most comprehensive offering to date.

For what was a yearly series that often saw smaller steps forward than giant leaps at times, WRC Generations feels like the apex of what has come before it… in both good and bad ways, as a few issues that have dogged the series for years now, seem to have made the jump to this latest instalment.  As things sit a little more on the arcade side of the racing line, which was first seen back in WRC 5, but was grown upon in 6 and 7.  This isn’t a bad thing as if you have played those games you’ll take to Generations well.  It mixes things up ever so slightly, as there is a new traction system at work here where knowing where and what you’re throwing your car into is more important than ever.  Depending on how much snow or mud is under your wheels will impact not only your grip, but also drive power.  This all helps to make things feel fresh even on courses you may have spent hours and hours on in the past games, as you may have a bit of muscle memory with them but you’ll not truly know how your car will react.  Beware the game at times demands you to be extremely precise with your car placement, as too far one way or the other and you’ll be heavily punished for clipping the banks or edge.

With this being an officially licenced WRC game you get a wide selection of cars and drivers from across the years to choose from, but given the wide array of eras on show it is disappointing that there isn’t a more noticeable difference between the cars in the way they ultimately handle.  As for the courses they have had a nice graphical bump, now with advance weather affects as well has having denser backgrounds – in terms of trees and shrubs, which all help to add depth to each run.  Plus each surface type feels different under tyre from snow, to tarmac, to gravel.  There is also a streamlined crew management, livery and tech development side.  All of which breathes a bit of life into the game’s different modes – especially the career side – as you can spend hard earned credits in R&D trying to get the best kit for the next round.

Visually the game looks the best the series has ever been from the detailed cars, to the small touches in the world that bring the courses to life.  Sound wise it’s standard WRC fair with the cars sounding beefy and popping turbos every 10 secs, while your co-driver barks clear and understandable pacing notes at you.  WRC Generations is a solid swansong for the long running series, which brings together everything that has come before it to produce the best offending to date.  Though with it trying to please everyone, at the same time it loses its way a little – not being 100% if it’s an arcade or sim title.  If you’re looking for some rally thrills it’s worth grabbing.

An Xbox review copy of WRC Generations was provided by Kylotonn’s PR team, and the game is available now on PlayStation, Xbox, Switch and PC for around £50.

The Verdict


The Good: Great selection of rally stages and cars | Solid career mode | Easy to pick up

The Bad: Cars don’t feel different enough | Not clear cut on the arcade or sim side

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Stuart Cullen

Scotland’s very own thorn in the side of the London gaming scene bringing all the hottest action straight from The Sun… well… The Scottish Sun at least, every week!

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