Jurassic World Evolution 2 – Dominion Biosyn DLC

Jurassic World Evolution 2 – Dominion Biosyn DLC

Won't those pesky scientists ever learn?

Dominion Biosyn

Arguably, it’s the piece that was missing from the original Jurassic World Evolution 2 release – the tie in with the final part of the Trevorrow-helmed trilogy.  We got levels and scenarios that covered events from the previous five films, as well as DLC covering the Netflix Camp Cretaceous cartoon, but not a whisker of the latest summer blockbuster.  With the release of Jurassic World: Dominion that’s changed, and the content that’s no doubt been planned for nearly as long as the dinosaurs have been extinct has arrived.  It appears to be fairly movie spoiler free too (I assume at least as I’ve not watched the latest one yet), so fans of the base game can jump into the Dominion Biosyn expansion scenarios without worrying about ruining Chris Pratt’s screen time.  Does it make it worth rebooting up the game though?

The Dominion Biosyn expansion has a fair amount of depth to it, in that it comes with 2 campaign scenarios to work through and a new Chaos Theory level as well.  Of course, there are new dinosaurs as it wouldn’t be right to not add more variety, though there are only three – two herbivores and a carnivore, though the latter is feathered and adds some colour to the browns and greens of the rest of the creatures.  In the campaign mode you’re playing the part of the Biosyn company picking up the pieces of the failed Ingen experiments and snagging some of the dinosaurs roaming the lands after the events of Jurassic World: Fallen Kingdom.  With a new and overhauled expedition setup that sees you dredging an amber mine instead of digging up fossils, and new tools to play with, it makes for an entertaining few hours, and of course things aren’t going to go to plan.  Shift to the Chaos Theory mode and you’ll be playing as Owen Grady trying to save the wild dinosaurs from poachers, which brings a whole host of new ideas to the table.

What stands out the most in the early part of the Dominion Biosyn expansion is playing as the titular company and having a different visual aesthetic as well as some new tech to play with.  Surface buildings have been redesigned to reflect the new company and key infrastructure elements are connected to an underground hyperloop system.  This effectively replaces the need for paths around most of the sanctuary you’re building and doubles as a way of transmitting the power too.  Fences have been upgraded to be free from chain links and steel bars so that your ranger teams can free roam without barriers, but the dinosaurs still stay within their designated enclosures.  Removing some of the finer construction mechanics might feel like a step back, yet manages to be liberating, and coupled with a large play area brings a wider opportunity for experimentation.  Of course, sandbox mode is where these new buildings and systems come into their own, and there’s lots of opportunity to really establish a different type of park.

Head over to Chaos Theory and the action shifts from lush forests to frozen lands and the new vehicle and security mechanics are properly introduced.  The main threat to the wellbeing of the creatures under Owen’s care are the persistent poachers that slice through the fences and hack the gates to tranq and steal them.  Getting the dinosaurs into a pen in the first place needs the use of the herding abilities when in a Jeep, and there’s now an option to alert anything in a certain radius of the vehicle and direct the herd off to a new home.  Once there you can use lighting and traps to secure them from rustlers, though they don’t keep them out indefinitely and the only way to scare them off is to take over a ranger team and ram the offenders.  Over the first couple of incursions it’s a nice change of pace, though I can’t say that it’s welcome over the long term as it feels a little clumsy given the nature of the driving mechanics, and that your own defences can sometimes get in the way of reaching the scene of the crime quickly.

Away from the new missions across the modes, the standard gameplay is recognisable with a heavy focus on scientific research, though the Dominion Biosyn expansion seems to rely less on growing lots of dinosaurs and more on flying them in.  Whether the base mechanics have had a bit of an overhaul is debatable – with me not taking it for spin since the Camp Cretaceous pack I’m not sure if a patch or two has made it smoother to play, but coming in fairly cold here it seems like there are nips and tucks to streamline some of the fiddlier mechanics.  The ranger posts in particular seem more responsive and do an awful lot of the heavy lifting when you’re dealing with large numbers of dinos in pens.  Graphically there’s no change (why would there be?), though the voiceovers are worth a shout now that Laura Dern and Sam Neill are on board – but I’ll confess that I did think Alan Grant’s tones sounded fake for a while.  The only pieces I found strange were that the whole of the campaign eschews any need to build a park.  With the focus on research and conservation the attraction elements that brought the challenge and cash in for the other scenarios are noticeably absent.

If you’re a regular player of Jurassic World Evolution 2 then you’ll lap up the Dominion Biosyn expansion as it moves things on just enough for you to re-engage and feel like there’s a lot of new and exciting things to look at.  It could have made a bit more of the hyperloop building as they simply link areas, though not having to micromanage pylons is always welcome.  At the asking price there’s a fair amount of time to sink in so it feels value for money, and as always being let loose in the sandbox mode will extend its life further.  As a link up to the film there’s no surprises it’s arrived and does the job, and it’s managed to rekindle my enjoyment of this park sim… without (weirdly) actually having to build a park.

A PS5 review copy of Jurassic World Evolution 2 – Dominion Biosyn Expansion was provided by Frontier Developments PR team, and the DLC is available now on PC, PlayStation and Xbox for around £16 depending on platform.

The Verdict


The Good: Decent length content | Easier builds | Herding dinosaurs

The Bad: Not much need to build a park | Dino rustlers

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Co-founder & Editor at Codec Moments

Gamer, F1 fanatic, amateur DJ (out of practice), MGS obsessed, tech geek.

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