Hitman Go

Hitman Go

This week Professor Kelvin Harris and Brian return to review Hitman Go, which is available now on iOS and coming soon to Android.

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This week Professor Kelvin Harris and Brian return to review Hitman Go, which is available now on iOS and coming soon to Android:


“Like most people I think nothing of spending a few pounds on my ‘Toffee Nut Caffe Caramella’, but why do so many people object to paying that much for a game? I’m Professor Kelvin Harris, Codec Moments’ resident scientist and this is my lab assistant Brian”

“Howay Professor!”

“Howay indeed Brian. We’re on a mission to highlight games which might interest and amuse you as you wait for a bus or train, which will cost you less than that cappuccino. This is ‘Cost of a Coffee’. This week’s ‘Cost of a Coffee’ game is ‘Hitman Go’ on iOS.”

“Hitman Go is a bit like a cross between Hitman, Ludo and Mousetrap. It looks like a board game, but it’s better ‘cos it’s on your iPhone or iPad and it has animations and you can’t lose or swallow the pieces!”

“Poor Colonel Mustard was never the same after that particular game. Hitman Go is the latest, very stylish entry in the Hitman series of games and has been developed by Square Enix Montreal.  They were originally in charge of developing Hitman 6, the sequel to Hitman Absolution, before restructuring at IO Interactive meant they took charge of the next iteration of the main series and left Square Enix Montreal holding the mobile baby; but with the satisfyingly simple use of ambient sounds and sporadic use of music, and a colour palette dominated by sumptuous reds, whites and blacks, what a beautiful baby it is!  Hitman Go features a number of ‘boxed’ games that can be unlocked progressively as you earn stars for completing levels in the previous boxes.  Each boxed game is akin to one level in the traditional Hitman series, with 47 overcoming obstacles to reach and kill his target in short levels; the best example of this is a bonus unlocked later on, where you replay the ‘Curtains Down’ mission from Hitman: Blood Money as a series of board game vignettes that take the form of an isometric board game, where you can move your Agent 47 piece one space at a time.  The strategy comes from the paths 47 can take and the placement of enemies, some of which will vigilantly guard one position and maybe one direction…”

“…I love 1D Prof, please don’t let that Hitman get Harry Styles!”

“One direction as in, facing one way Brian.  Not protecting the band One Direction.   Other foes will move in a variety of ways to impede your progress and spot you at various distances.  But it’s not all sneaking around, waiting for an opportunity to grab a guard unawares and remove their piece from the board; Agent 47 can use distraction, disguise and weapons, including his trademark twin Silverballers to get the job done.   You are graded with a three star system that adds to the longevity by encouraging you to mix up your style; using as few turns as possible, taking everyone out, not killing anyone and picking up awkwardly placed briefcases means you need to employ different approaches if you’re going to ace the game.”

Hitman Go 2

“Is it worth the ‘Cost of a Coffee’ Professor?”

“The game is so original and stylish that at £2.99, you’d be a fool not to forego your usual fix of frappuccino and play this instead.  The best thing about this game is that it doesn’t hold your hand; it introduces new enemies and mechanics gradually, but never explains them, meaning that the trial and error approach that defines the Hitman series is ever-present.  The stunning dioramas and addictive turn based puzzle system, along with a satisfying learning curve and the promise of more content make Hitman Go a good call; but when you call that number, blood is on your hands.”

“‘Cost of a Coffee’ is a Codec Moments production, for more information or to recommend a game costing less than a cappuccino visit CodecMoments.com, contact us by e-mailing prof@codecmoments.com, or via Twitter, @CodecMoments, or look us up on Facebook and Google+.”

“See you next time.”


The Verdict


The Good: Stylish, trial and error, puzzle action!

The Bad: With only four sets of levels, more content needed soon!

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