We really liked Middle-Earth: Shadow of Mordor when it released back in 2014, the whole Assassin’s Creed in a Tolkien world was surprisingly fresh and appealing. The game itself stood out from the crowd despite the heavy influences from others, mainly due to the impressive Nemesis system that had you encountering the same Orc NPCs throughout the game as they tried to stop you, or rise through their own ranks as you steadily decimated the army of the Dark Lord. The sequel, Middle-Earth: Shadow of War, is doubling down on that system by expanding the reach and detail of what it can do, and it’s looking pretty amazing at the moment.
Players will have entirely new ways to experience the dynamic world, with more choices and opportunities than ever before due to addition of Orc Followers. Whether these are spared, scarred, recruited or marked, every encounter will be remembered and help fuel the dynamics of society and conflict within Mordor, all brought to life through the innovative Nemesis system. How do you convey this to the casual player then? Will they really care that affecting the lives of the Orcs in game will have consequences later on? I think Warner Bros have nailed it with these two ads about Jerry and Brian…
Smart, silly advertising for a serious game, this just highlights how much the publisher is going to push the visibility of Shadow of War in the run up to gaming’s silly release season. Fail to make your product stand out and it will go in the bargain bins in the January sales. Hopefully that won’t happen here because there’s an awesome game in the making where it promises epic battles, an intricate story, a larger world, and all the things people love about the Lord of the Rings universe… and we’ll all be able to get our hands on it very soon. Check out the latest campaign live action trailer too:
Middle-Earth: Shadow of War releases on PC, Xbox One and PS4 on the 10th October 2017, somewhere in the region of £45 depending on where you buy and which platform it’s on.